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1SuperHeroEvolution official Roblox game icon1SuperHeroEvolution
Maps and systems

+1 Super Hero Evolution Maps and Systems

The progression map from first click to World 2, the loop that drives it, and the update cadence read from the game's own metadata — every table sourced from official Roblox records.

Checked 2026-10-03Official APIs

Quick answer

+1 Super Hero Evolution runs one loop across one progression track. The loop: click for Damage Power (+1 base), train to unlock stronger heroes, and take heroes into enemy and boss fights. The track: Welcome → Stage 1 → Stage 2 → Stage 3 → Stage 4 → World 2, each marked by a Roblox badge — the launch Stages from July 24, 2026, World 2 from the August 21 update. Servers hold 14 players, Roblox files the game under Simulation / Incremental Simulator, and the metadata record — title tag now [Update!] +1 Super Hero Evolution — shows changes landing roughly weekly to biweekly. No map layouts, stage thresholds, or boss tables have been published; the badge counts below are the game's own public map of where players stall.

Server facts

The documented game record

Source: Roblox Games and Groups APIs, checked 2026-10-03.

FactValue at check
Title at check[Update!] +1 Super Hero Evolution
Creatormigliore creations — verified group, 951,250 members
Created2026-07-23
GenreSimulation / Incremental Simulator
Server size14 players
Visits2,662,542
Ratings1,275 up / 127 down (≈91% positive)
Progression map

Six badges, in order, with the numbers

Source: Roblox Badges API, checked 2026-10-03 — the launch set (2026-07-24) and the World 2 addition (2026-08-21).

CheckpointBadge createdAwardedRole in the map
Welcome2026-07-241,509,099Awarded for joining — the closest thing to a total-player count the game exposes.
Stage 12026-07-241,094,521The first progression checkpoint; most new players clear it in their first session.
Stage 22026-07-241,080,858Nearly everyone who clears Stage 1 continues here.
Stage 32026-07-24898,028The first visible drop-off: about one in six players who reach Stage 2 stops before this.
Stage 42026-07-24772,881The final Stage badge of the launch set; the badge API reports an 85% earn rate.
World 2!2026-08-2168,975Added with the August 21 update; the badge API reports a 15.1% earn rate — the game's wall.

Map reading: the Stages compress into the first sessions for most players (1.09M Welcome holders, 773k Stage 4 holders), and World 2 is the long wall behind them — the full step-by-step ratios live on the items and rewards page.

Update cadence

What the timestamps actually show

Six site checks of the Roblox Games API record — the snapshots that exist, not a complete release log. The 2026-10-15 re-check found no metadata change since 2026-10-03: twelve quiet days, the longest gap in the table.

Checked onupdatedAt readTitle prefix
2026-08-212026-08-21T04:44 UTC(none recorded)
2026-08-252026-08-23T03:35 UTC[W2]
2026-10-022026-09-28T19:21 UTC[W2]
2026-10-032026-10-03T17:05 UTC[Update!]
2026-10-112026-10-03T17:05 UTC[Update!]
2026-10-152026-10-03T17:05 UTC[Update!]

Pattern: content-sized changes (the August World 2 window, the early-October update behind the [Update!] tag) each reset the metadata clock, with quiet gaps in between. Treat any guide on this site as re-checkable against this one record — when the prefix changes, the update watch and the codes pages move with it.

Not documented

What the map does not include — because no source states it

Scope, said once; the rest of the page stays data.

Layouts and thresholds

No stage layout, enemy placement, or unlock threshold has been published. The badges mark that a stage exists and how many players cleared it — not what it takes.

Boss identity

The description confirms bosses exist; their names, health, and drops have no public table for this place ID.

World 2 contents

The badge is enabled and rare; everything inside it — enemies, rewards, requirements — awaits either an official description or your own first-hand log.

FAQ

Maps and systems questions

How many worlds and stages does the game have?

The badge record shows six progression marks: Welcome, Stage 1, Stage 2, Stage 3, Stage 4, and World 2. Stage 1–4 shipped as launch badges on July 24, 2026; the World 2 badge was created on August 21, 2026. Anything beyond World 2 — a World 3, or where World 2's map actually sits — has not been announced or badged at the 2026-10-03 check.

How often does the game update?

The metadata timestamps captured across this site's checks landed on July 23 (creation), August 21/23, September 28, and October 3, 2026 — roughly weekly to biweekly, with the title tag switching from [W2] to [Update!] at the October check. Metadata timestamps are not patch notes, but they are the update signal this site re-checks guides against.

Is there multiplayer or co-op?

Servers hold up to 14 players (Roblox Games API), so you share the world with others, but the official description describes a personal loop — your clicks, your training, your heroes, your fights. No co-op mechanics, trading, or PvP are described on the official surfaces.

What genre is the game?

Roblox classifies it as Simulation / Incremental Simulator, and the loop matches: it is an incremental clicker with hero collection — closer to a ' simulator' than a battler, with combat as the spending destination for your Damage Power.

What is in World 2?

The badge proves World 2 exists and is enabled since August 21; its contents, enemies, and access requirements have no published description. The World 2 guide collects everything that can honestly be said about it, and the funnel data shows it is where fewer than one in ten Stage 4 finishers currently are.

Related pages

System decisions, routed