Layouts and thresholds
No stage layout, enemy placement, or unlock threshold has been published. The badges mark that a stage exists and how many players cleared it — not what it takes.
The progression map from first click to World 2, the loop that drives it, and the update cadence read from the game's own metadata — every table sourced from official Roblox records.
+1 Super Hero Evolution runs one loop across one progression track. The loop: click for Damage Power (+1 base), train to unlock stronger heroes, and take heroes into enemy and boss fights. The track: Welcome → Stage 1 → Stage 2 → Stage 3 → Stage 4 → World 2, each marked by a Roblox badge — the launch Stages from July 24, 2026, World 2 from the August 21 update. Servers hold 14 players, Roblox files the game under Simulation / Incremental Simulator, and the metadata record — title tag now [Update!] +1 Super Hero Evolution — shows changes landing roughly weekly to biweekly. No map layouts, stage thresholds, or boss tables have been published; the badge counts below are the game's own public map of where players stall.
Source: Roblox Games and Groups APIs, checked 2026-10-03.
| Fact | Value at check |
|---|---|
| Title at check | [Update!] +1 Super Hero Evolution |
| Creator | migliore creations — verified group, 951,250 members |
| Created | 2026-07-23 |
| Genre | Simulation / Incremental Simulator |
| Server size | 14 players |
| Visits | 2,662,542 |
| Ratings | 1,275 up / 127 down (≈91% positive) |
Source: Roblox Badges API, checked 2026-10-03 — the launch set (2026-07-24) and the World 2 addition (2026-08-21).
| Checkpoint | Badge created | Awarded | Role in the map |
|---|---|---|---|
| Welcome | 2026-07-24 | 1,509,099 | Awarded for joining — the closest thing to a total-player count the game exposes. |
| Stage 1 | 2026-07-24 | 1,094,521 | The first progression checkpoint; most new players clear it in their first session. |
| Stage 2 | 2026-07-24 | 1,080,858 | Nearly everyone who clears Stage 1 continues here. |
| Stage 3 | 2026-07-24 | 898,028 | The first visible drop-off: about one in six players who reach Stage 2 stops before this. |
| Stage 4 | 2026-07-24 | 772,881 | The final Stage badge of the launch set; the badge API reports an 85% earn rate. |
| World 2! | 2026-08-21 | 68,975 | Added with the August 21 update; the badge API reports a 15.1% earn rate — the game's wall. |
Map reading: the Stages compress into the first sessions for most players (1.09M Welcome holders, 773k Stage 4 holders), and World 2 is the long wall behind them — the full step-by-step ratios live on the items and rewards page.
Six site checks of the Roblox Games API record — the snapshots that exist, not a complete release log. The 2026-10-15 re-check found no metadata change since 2026-10-03: twelve quiet days, the longest gap in the table.
| Checked on | updatedAt read | Title prefix |
|---|---|---|
| 2026-08-21 | 2026-08-21T04:44 UTC | (none recorded) |
| 2026-08-25 | 2026-08-23T03:35 UTC | [W2] |
| 2026-10-02 | 2026-09-28T19:21 UTC | [W2] |
| 2026-10-03 | 2026-10-03T17:05 UTC | [Update!] |
| 2026-10-11 | 2026-10-03T17:05 UTC | [Update!] |
| 2026-10-15 | 2026-10-03T17:05 UTC | [Update!] |
Pattern: content-sized changes (the August World 2 window, the early-October update behind the [Update!] tag) each reset the metadata clock, with quiet gaps in between. Treat any guide on this site as re-checkable against this one record — when the prefix changes, the update watch and the codes pages move with it.
Scope, said once; the rest of the page stays data.
No stage layout, enemy placement, or unlock threshold has been published. The badges mark that a stage exists and how many players cleared it — not what it takes.
The description confirms bosses exist; their names, health, and drops have no public table for this place ID.
The badge is enabled and rare; everything inside it — enemies, rewards, requirements — awaits either an official description or your own first-hand log.
The badge record shows six progression marks: Welcome, Stage 1, Stage 2, Stage 3, Stage 4, and World 2. Stage 1–4 shipped as launch badges on July 24, 2026; the World 2 badge was created on August 21, 2026. Anything beyond World 2 — a World 3, or where World 2's map actually sits — has not been announced or badged at the 2026-10-03 check.
The metadata timestamps captured across this site's checks landed on July 23 (creation), August 21/23, September 28, and October 3, 2026 — roughly weekly to biweekly, with the title tag switching from [W2] to [Update!] at the October check. Metadata timestamps are not patch notes, but they are the update signal this site re-checks guides against.
Servers hold up to 14 players (Roblox Games API), so you share the world with others, but the official description describes a personal loop — your clicks, your training, your heroes, your fights. No co-op mechanics, trading, or PvP are described on the official surfaces.
Roblox classifies it as Simulation / Incremental Simulator, and the loop matches: it is an incremental clicker with hero collection — closer to a ' simulator' than a battler, with combat as the spending destination for your Damage Power.
The badge proves World 2 exists and is enabled since August 21; its contents, enemies, and access requirements have no published description. The World 2 guide collects everything that can honestly be said about it, and the funnel data shows it is where fewer than one in ten Stage 4 finishers currently are.