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1SuperHeroEvolution official Roblox game icon1SuperHeroEvolution
Items and rewards

+1 Super Hero Evolution Items and Rewards

The reward layer of the game, from its only named resource to its rarest badge: live award counts, reported code rewards, and the funnel that shows what each checkpoint costs.

Checked 2026-10-03Roblox Badges API

Quick answer

This game's reward structure is unusually clean: one resource (Damage Power, +1 per click at the base), one combat loop that spends it, and six badges that mark how far a player has pushed — Welcome, Stage 1 through Stage 4, and World 2. The badges are the best-documented part of the whole game because Roblox publishes their award counts: at the 2026-10-03 check, 1,509,099 players held Welcome while 68,975 held World 2, a funnel that tells you exactly where the grind bites. Code-reported boosts (Wins Boost, Tokens Boost, Admin Egg) sit on top as unconfirmed extras, tracked with dates on the codes page.

Badge table

Every badge, with live award counts

Source: Roblox Badges API for universe 10553671168, checked 2026-10-03. Award counts move constantly; the ratios move slowly.

BadgeCreatedAwardedLast dayWhat it marks
Welcome2026-07-241,509,0998,411Awarded for joining — the closest thing to a total-player count the game exposes.
Stage 12026-07-241,094,5216,163The first progression checkpoint; most new players clear it in their first session.
Stage 22026-07-241,080,8585,674Nearly everyone who clears Stage 1 continues here.
Stage 32026-07-24898,0284,535The first visible drop-off: about one in six players who reach Stage 2 stops before this.
Stage 42026-07-24772,8813,839The final Stage badge of the launch set; the badge API reports an 85% earn rate.
World 2!2026-08-2168,975681Added with the August 21 update; the badge API reports a 15.1% earn rate — the game's wall.
The funnel

Where players actually stop

Computed from the two award counts each step joins — arithmetic on the table above, not a new source.

StepRetentionMathReading
Welcome → Stage 172.5%1,094,521 ÷ 1,509,099About 27% of players who join never log the first checkpoint — most of them leave in the first minutes.
Stage 1 → Stage 298.8%1,080,858 ÷ 1,094,521Early progression is nearly automatic; the first two Stages are on-rails.
Stage 2 → Stage 383.1%898,028 ÷ 1,080,858The first real filter: roughly one in six players who clear Stage 2 stops playing before Stage 3.
Stage 3 → Stage 486.1%772,881 ÷ 898,028A similar filter — each Stage costs the game about a seventh of its remaining players.
Stage 4 → World 28.9%68,975 ÷ 772,881The wall. Fewer than one in ten players who clear Stage 4 have reached World 2, which is why the World 2 page exists.

Two reading notes: award counts accumulate since launch, so the ratios mix veterans and day-one players; and the last-day column (6,163 Stage 1 awards versus 681 World 2 awards at check) shows the same funnel shape in players who started this week.

Code rewards

What trackers report, and why it stays 'reported'

Source: Try Hard Guides (2026-09-11), TechWiser (modified 2026-09-28), Sportskeeda (modified 2026-09-05); register on the sources page.

CodeReported rewardFirst tracked
RAIDUPDATE1x Wins Boost + 1x Tokens Boost2026-09-08
DRDOOM2231x Wins Boost + 1x Tokens Boost2026-09-24
SECRETCODE1x Admin Egg2026-09-27
ADMINABUSE1x Admin Egg2026-09-27

Every code above is published by third-party trackers under this game's name, but none has been confirmed inside this exact experience: the trackers' own redemption links open a different Roblox place by a different creator (see the identity table below), and this game's creator has announced no code. Treat them as reported, try them once if you like, and treat the /codes page as the running status record.

Not documented

The parts of the economy with no published table

Said once, clearly, so the tables above stay the useful part.

Prices

No shop price list or upgrade cost table exists for this exact place. Cost-planning guides that quote coin prices are describing the similarly named game by another creator.

Drops

No drop tables or chances are published for enemies or bosses here. If one becomes observable, it lands on this page with its source and date.

Currencies

Damage Power is the only named resource. Wins and Tokens appear solely in the reported code rewards — treat them as boosts, not as a documented currency system of this game.

FAQ

Items and rewards questions

What rewards exist in +1 Super Hero Evolution?

The verifiable ones are progression marks and boosts: the Stage 1–4 and World 2 badges (with live award counts from the Roblox Badges API, shown in the table above) and the code-reported Wins Boost, Tokens Boost, and Admin Egg rewards. The description names no shop items or drop tables for this game.

Do the codes work in this game?

They are reported, not confirmed: four trackers have published them under this game's name, but the trackers' own redemption links open a similarly named game by a different creator, and this game's developer has announced no code. Try them once if you want; the codes page keeps the running status.

What is Damage Power worth?

Everything — it is the only named resource. Clicks buy Damage Power, Damage Power clears fights, fights mark Stages, and Stages gate World 2. The resource calculator turns goals into click counts and session time so you can budget it directly.

Are there coins, gems, or tokens in this game?

No currency is named on the official surfaces of this game. Tokens and Wins appear in code rewards reported by trackers — and in the description of the similarly named game by another creator — which is part of why those codes stay in reported status here instead of being presented as this game's economy.

Which badge is the rarest?

World 2 by far: 68,975 awards at the 2026-10-03 check, versus 772,881 for Stage 4 — the badge API reports it at a 15.1% earn rate. The funnel table above shows where the other 85% of Stage 4 finishers stop.

Related pages

Reward decisions, routed