Prices
No shop price list or upgrade cost table exists for this exact place. Cost-planning guides that quote coin prices are describing the similarly named game by another creator.
The reward layer of the game, from its only named resource to its rarest badge: live award counts, reported code rewards, and the funnel that shows what each checkpoint costs.
This game's reward structure is unusually clean: one resource (Damage Power, +1 per click at the base), one combat loop that spends it, and six badges that mark how far a player has pushed — Welcome, Stage 1 through Stage 4, and World 2. The badges are the best-documented part of the whole game because Roblox publishes their award counts: at the 2026-10-03 check, 1,509,099 players held Welcome while 68,975 held World 2, a funnel that tells you exactly where the grind bites. Code-reported boosts (Wins Boost, Tokens Boost, Admin Egg) sit on top as unconfirmed extras, tracked with dates on the codes page.
Source: Roblox Badges API for universe 10553671168, checked 2026-10-03. Award counts move constantly; the ratios move slowly.
| Badge | Created | Awarded | Last day | What it marks |
|---|---|---|---|---|
| Welcome | 2026-07-24 | 1,509,099 | 8,411 | Awarded for joining — the closest thing to a total-player count the game exposes. |
| Stage 1 | 2026-07-24 | 1,094,521 | 6,163 | The first progression checkpoint; most new players clear it in their first session. |
| Stage 2 | 2026-07-24 | 1,080,858 | 5,674 | Nearly everyone who clears Stage 1 continues here. |
| Stage 3 | 2026-07-24 | 898,028 | 4,535 | The first visible drop-off: about one in six players who reach Stage 2 stops before this. |
| Stage 4 | 2026-07-24 | 772,881 | 3,839 | The final Stage badge of the launch set; the badge API reports an 85% earn rate. |
| World 2! | 2026-08-21 | 68,975 | 681 | Added with the August 21 update; the badge API reports a 15.1% earn rate — the game's wall. |
Computed from the two award counts each step joins — arithmetic on the table above, not a new source.
| Step | Retention | Math | Reading |
|---|---|---|---|
| Welcome → Stage 1 | 72.5% | 1,094,521 ÷ 1,509,099 | About 27% of players who join never log the first checkpoint — most of them leave in the first minutes. |
| Stage 1 → Stage 2 | 98.8% | 1,080,858 ÷ 1,094,521 | Early progression is nearly automatic; the first two Stages are on-rails. |
| Stage 2 → Stage 3 | 83.1% | 898,028 ÷ 1,080,858 | The first real filter: roughly one in six players who clear Stage 2 stops playing before Stage 3. |
| Stage 3 → Stage 4 | 86.1% | 772,881 ÷ 898,028 | A similar filter — each Stage costs the game about a seventh of its remaining players. |
| Stage 4 → World 2 | 8.9% | 68,975 ÷ 772,881 | The wall. Fewer than one in ten players who clear Stage 4 have reached World 2, which is why the World 2 page exists. |
Two reading notes: award counts accumulate since launch, so the ratios mix veterans and day-one players; and the last-day column (6,163 Stage 1 awards versus 681 World 2 awards at check) shows the same funnel shape in players who started this week.
Source: Try Hard Guides (2026-09-11), TechWiser (modified 2026-09-28), Sportskeeda (modified 2026-09-05); register on the sources page.
| Code | Reported reward | First tracked |
|---|---|---|
| RAIDUPDATE | 1x Wins Boost + 1x Tokens Boost | 2026-09-08 |
| DRDOOM223 | 1x Wins Boost + 1x Tokens Boost | 2026-09-24 |
| SECRETCODE | 1x Admin Egg | 2026-09-27 |
| ADMINABUSE | 1x Admin Egg | 2026-09-27 |
Every code above is published by third-party trackers under this game's name, but none has been confirmed inside this exact experience: the trackers' own redemption links open a different Roblox place by a different creator (see the identity table below), and this game's creator has announced no code. Treat them as reported, try them once if you like, and treat the /codes page as the running status record.
Said once, clearly, so the tables above stay the useful part.
No shop price list or upgrade cost table exists for this exact place. Cost-planning guides that quote coin prices are describing the similarly named game by another creator.
No drop tables or chances are published for enemies or bosses here. If one becomes observable, it lands on this page with its source and date.
Damage Power is the only named resource. Wins and Tokens appear solely in the reported code rewards — treat them as boosts, not as a documented currency system of this game.
The verifiable ones are progression marks and boosts: the Stage 1–4 and World 2 badges (with live award counts from the Roblox Badges API, shown in the table above) and the code-reported Wins Boost, Tokens Boost, and Admin Egg rewards. The description names no shop items or drop tables for this game.
They are reported, not confirmed: four trackers have published them under this game's name, but the trackers' own redemption links open a similarly named game by a different creator, and this game's developer has announced no code. Try them once if you want; the codes page keeps the running status.
Everything — it is the only named resource. Clicks buy Damage Power, Damage Power clears fights, fights mark Stages, and Stages gate World 2. The resource calculator turns goals into click counts and session time so you can budget it directly.
No currency is named on the official surfaces of this game. Tokens and Wins appear in code rewards reported by trackers — and in the description of the similarly named game by another creator — which is part of why those codes stay in reported status here instead of being presented as this game's economy.
World 2 by far: 68,975 awards at the 2026-10-03 check, versus 772,881 for Stage 4 — the badge API reports it at a 15.1% earn rate. The funnel table above shows where the other 85% of Stage 4 finishers stop.
The running record behind the reported codes above.
Damage Power goals as clicks and time.
Walking the checkpoints in the funnel.
The plan for the game's rarest badge.
What your rewards are spent to unlock.
When award-count tables need a refresh.