How the math works
Three steps, in order. Remaining power = target − current, floored at zero. Required clicks = remaining power ÷ power per click, rounded up because a partial click does not exist. Estimated time = required clicks ÷ clicks per second. Nothing else is modeled: no compounding, no boost windows, no hero multipliers — each of those would need a value the developer has not stated, and a plan built on a guessed multiplier is worse than no plan.
Limits and assumptions
The arithmetic assumes your rate holds for the whole session. Boosts, hero effects, caps, server rounding, and any automation rules the developer enforces are outside the math because none of them have published values. Re-measure after any update — the game ships metadata changes without patch notes (the most recent at the 2026-10-03 check carried an [Update!] title tag) — and treat a rate that has not been re-checked since an update as stale.